Attacks Per Melee Round

Weapons Specialists

Level

Fighters

Ranger

Melee

Bow

L Crossbow

H Crossbow

1

1 / 1

1 / 1

3 / 2

2 / 1

1/1

1/2

2

1 / 1

1 / 1

3 / 2

2 / 1

1/1

1/2

3

1 / 1

1 / 1

3 / 2

2 / 1

1/1

1/2

4

1 / 1

1 / 1

3 / 2

2 / 1

1/1

1/2

5

1 / 1

1 / 1

3 / 2

2 / 1

1/1

1/2

6

1 / 1

1 / 1

3 / 2

2 / 1

1/1

1/2

7

3 / 2

1 / 1

2 / 1

3 / 1

3/2

1/1

8

3 / 2

3 / 2

2 / 1

3 / 1

3/2

1/1

9

3 / 2

3 / 2

2 / 1

3 / 1

3/2

1/1

10

3 / 2

3 / 2

2 / 1

3 / 1

3/2

1/1

11

3 / 2

3 /2

2 / 1

3 / 1

3/2

1/1

12

3 / 2

3 /2

2 / 1

3 / 1

3/2

1/1

13

2 / 1

3 / 2

5 / 2

4 / 1

2/1

3/2

14

2 / 1

3 / 2

5 / 2

4 / 1

2/1

3/2

15+

2 / 1

2 / 1

5 / 2

4 / 1

2/1

3/2

Armor Class

Weapons Proficiencies

Type of Armor

Base AC

Class

Initial

Penalty

Additional

None

 

10

Cleric

2

-3

1 / 4

Shield Only

9

Druid

2

-4

1 / 5

Leather Armor

8

Cavalier

3

-3

1 / 2

Padded Armor

8

Paladin

3

-2

1 / 3

Studded Armor

7

Fighter

4

-2

1 / 3

Ring Mail

 

7

Barbarian

6

-1

1 / 2

Scale Mail

 

6

Ranger

3

-2

1 / 3

Chain Mail

 

5

Magic-User

1

-5

1 / 6

Splint Mail

 

4

Illusionist

1

-5

1 / 6

Banded Mail

4

Thief

2

-3

1 / 4

Bronze Plate Mail

4

Assassin

3

-2

1 / 4

Plate Mail

 

3

Field Plate Armor

2

Non Weapons Proficiencies

Full Plate Armor

1

Class

Initial

Additional

Cleric

4

1 / 3

Exchange Rate

Druid

4

1 / 3

10 Copper

 = 1 Silver

 

Cavalier

3

1 / 3

10 Silver

 = 1 Gold

 

Paladin

3

1 / 3

10 Gold

 = 1 Platinum

Fighter

3

1 / 3

10 Platinum     = 1 Mithril

Barbarian

3

1 / 3

Ranger

3

1 / 3

Time

Magic-User

4

1 / 3

1 Turn

 = 10 Minutes

Illusionist

4

1 / 3

1 Round

= 1 Minute

 

Thief

3

1 / 4

1 Segment

 = 6 Seconds

Assassin

3

1 / 4