HedgewarsScriptLoad("/Scripts/Locale.lua") local player = nil local player2 = nil local enemy = nil function onGameInit() Map = "Cogs" Theme = "Nature" Seed = 0 EnableGameFlags(gfLowGravity) TurnTime = 45 * 1000 Ready = 5000 CaseFreq = 0 MinesNum = 5 MinesTime = 3 MineDudPercent = 0 Explosives = 0 AddTeam(loc("Survivors"), 14483456, "Simple", "Island", "Default", "Hedgewars") player = AddHog(loc("Good Dude"), 1, 80, "AkuAku") SetGearPosition(player, 0, 0) player2 = AddHog(loc("Good Dude"), 0, 90, "NoHat") SetGearPosition(player2, 0, 100) AddTeam(loc("Enemy"), 1175851, "Simple", "Island", "Default", "Hedgewars") enemy = AddHog("Bad Guy", 1, 40, "NoHat") end function onGameStart() ShowMission(loc("Test Mission"), loc("Test the mission script"), loc("Eliminate enemies."), 1, 0) end function onAmmoStoreInit() SetAmmo(amGrenade, 9, 0, 0, 1) SetAmmo(amParachute, 1, 0, 0, 1) SetAmmo(amFirePunch, 0, 0, 0, 3) SetAmmo(amBazooka, 9, 0, 0, 1) SetAmmo(amBlowTorch, 0, 0, 0, 1) SetAmmo(amShotgun, 0, 0, 0, 1) SetAmmo(amSkip, 9, 0, 0, 0) end function onNewTurn() Turn = TotalRounds + 1 if Turn >= 1 then ShowMission(loc("Test Message"), loc("A message that show every turn"), loc("Explosive created!"), 1, 0) AddGear(50, 50, gtExplosives, 0, 0, 0, 0) end end