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- Blender

- K-3D


- a 3D modeling and animation software
- Documentation

- Features
- * Licensed under the GNU General Public License (GPL).
- * Record interactive tutorials and macros.
- * Unlimited undos / redos.
- * hierarchical undo/redo, which allows the artist to jump back-and-forth among multiple "branches" of modifications to their scene.
- * Create and edit documents in multiple realtime OpenGL solid, shaded, texture-mapped views.
- * Scripting interface supports K3DScript and Python, with an open API for other scripting languages.
- * Model, animate, and interact with animations while they play back for maximum productivity.
- * Highly-evolved architecture allows complete extensibility at runtime through third-party plugins.
- * Animated geometric procedural effects.
- * Powerful control-spline based animation in a uniform interface.
- * generate motion-picture-quality animation using RenderMan-compliant render engines
- Aqsis
- Pixar's Photorealistic Renderman,
or any other Renderman Interface compliant engine.
- * Supports Renderman Subdivision Mesh output.
- * Background rendering and batch rendering.
- * includes basic tools for NURBS, patches, curves and animation.
- * Written in ANSI C++, and GTK+.
- * plugin-oriented procedural engine
- * robust, object-oriented plugin architecture
- * A plugin module supporting the Yafray engine ships with K-3D.
- plugins
- Announce Mailing List

- Tutorials

- FAQ

- Mailing Lists
- youtube

- Wings 3D

- more...
- PlantGenerators
- Texture tools
- MaPZone


- An advanced procedural texturing tool. Used for producing high quality textures.
- this software is a freeware windows program, which runs quite good it wine.
- A map, in computer graphics terminology, is a more technical synonym for 'texture', and refers to the mathematical process by which a texture is mapped to the surface of a 3d object. What most people call a texture would be more accurately described as a color map.
- Procedural texturing brings a lot of advantages over traditional texturing techniques. To mention a few:
- * you save deployment space, and depending on how and when you generate the final textures, disk space,
- * like in procedural shaders, the textures are generated at any given resolution, and
- * 4D textures (real-time recomputing of textures).
- Features:
- * a compositing graph to build up and mix textures, non linear approach
- * maps are the main focus of MaPZone.
- * diffuse, specular and normal maps are linked together, if you change one, it alters the others
- * automatically tiles maps
- * resolution independent maps, work on low-res, finally generate hi-res
- * locally edit (grab, stretch resize) portions of a procedural texture
- * real-time 3D previewer with the possibiliy to load and use one's own shaders.
- * library of preset textures included
- Licence: Freeware
- Documentation

- Gallery

- Forum

- tutorials

- youtube

- Semicuro

- A very interesting texture generator written in Java. The program has an brush/bristle creation tool that makes complex pattern creation easy.
- Semicuro is a paint application that is geared toward the creation of complex bitmapped textures for use in 2D and 3D graphics. Its strength lies in its ability to support multiple brushes, each of which can paint multiple "bristles" simultaneously.
- * Download

- Screenshots

- Samples

- Features

- * One-brush, many-bristles
* Undo/Redo(10 levels)
* Multiple layers
* Edit shape (insert/delete/move points)
* Scale, Move, and Rotate
* Combine, add, subtract, and intersect shapes
* Align bristles at top, bottom, or center
* Real-time enabling/disabling of bristles
* Fills include colors, gradients, and images
* Adjustable corner radius for rectangular bristles
* Create bristle from selection
* Copy/Paste bristles between brushes
* Support for jpg. tiff, png, bmp, and gif(read only)
* Tiled preview window
* Customized look and feel
- FAQ

- Tutorial

- About

- Sler

- Voodoo Camera Tracker


- The Voodoo Camera Tracker estimates camera parameters and reconstructs a 3D scene from image sequences. The estimation algorithm offers a full automatic and robust solution to estimate camera parameters for video sequences. The results are useful for many applications like film production, 3D reconstruction, or video coding.
- Manual

- forum

- Camera tracking tutorial with Blender and Voodoo

- if you tweak the parameters of Voodoo, you can also get great results.
- (I mean the tracking parameters, now follow the general rules for success)
- If you ran the python-script exported by Voodoo you see a point-cloud, the voodoo-cam and an empty.
- Tip of the day: move and rotate that empty really fine with your background image and blender-objects to match.
- If your sequence is too long, it will slowly drift away in a direction, so compensate this by adding an ipo to that empty or track shorter sequences.
- use mplayer for split the movie into raw images fast and stable solution
- complete process I used for the camera tracking with Voodoo:
- As under Windows, Voodoo only allow importing TGA frames, I haven't beenable to use directly my DV.AVI sequence.
- Anyway, all the match/moving softwares work better on frame sequences than on video files.
- make .tga sequence : mplayer movie.avi -vo tga –nosound
- Converting the DV.AVI into a TGA sequence could probably have been done in Blender, using the built-in video editor. this feature is only available under Linux, because of the integration of FFMPEG
- After the 3D integration process in Blender, I render in BMP or JPEG at 100%, or AVIJPEG (motion Jpeg), or RAW.avi. You can also export in TGA or PNG if you need to use an alpha channel in your rendering.
- videos from internet will not work because of compression artefacts
youtube 
- How to Fake a UFO Landing

- renderers

- distributed rendering
- Helios

- online
- PGrade Grid portal

- a Grid-based on-line rendering service. provides access to a free on-line rendering service that utilises the power of computing clusters including hundreds of processors. You can render an animation that was created with the Blender 3D animation program by providing a .blend file as input. The portal returns the rendered frames and also a video file as an output.
- HGBlender

- burp

- BURP is a publicly distributed system for rendering 3D animations and it potentially gives any authorized Blender rendering project access to the huge computing power behind BOINC’s shared resource network.
This huge increase in available CGI rendering power coupled with an open, community based Internet portal providing a development enviroment with specialized tools for large amateur and semi-professional movie development has the potential to become an internationally recognized web standard and an arena for both recognized and unrecognized artists around the globe.
Goal of the original BURP service is to give users access to computing power to render animations that would take an impossibly long time on a single computer. By dividing the work among hundreds of computers, an animation that takes possibly months to render in CPU time could be completed in only a few days. In the current burp.boinc.dk service, work can be submitted by any user who participates in the render network.
BURP - Big and Ugly Rendering Project 
- open rendering environment

- aims to bring the BOINC based BURP (Big and Ugly Rendering Project) distributed rendering service to wider use. If you are anxious to try the service, please read the forums on www.blender.org or www.blenderartists.org for info on how to get access to the site. Alternatively, you can also get in touch with our members of our project team on Freenode IRC channel #blender.fi or check out the forum on www.blender-fi.org.
- BOINC

- a program that lets you donate your idle computer time to science projects like SETI@home, Climateprediction.net, or rendering Projects like BURP.
- Powua

- a Linux cluster. Control a Debian Lenny supercomputer via this client. Blender 2.48 is on board. make a reservation, Reserve cpu time, upload your data, process it and download the results. A test account is created, u: openartist / p: openartist
- How to render a Blender animation on Powua

- greenbutton

- a python script for Green Button rendering services in Blender.
Select it with Render > Green Button
When your job has finished, you'll receive a text message or email to let you know that your result is ready and waiting for you next time you start up your application.
no-obligation free trial credits each new user with $10.
That's 1,000 minutes of CPU time
They currently have access to over 2000 processors in New Zealand and an additional 1000+ in Australia and they are currently working with some very large data center providers in the US to add more
This Launchrt starts a test .blendfile provided by Green Button, altered so that the script starts @ startup, with aopenartist test account ( u: openartist / p: openartist )
- Green Button Announces Render Support for Blender!

- respower.com

- Render .blend Files on the ResPower Super/Farm. supports rendering using the "Blender Internal" and "YAFRAY" render engines. Supports Split/Frame rendering (complex stills, with crazy resolutions) for both (!). This Rendering service works via ftp upload. A test account ( u: openartist / p: openartist ) is available in Filezilla.
- If you're looking to do serious animation rendering on a reasonable hobbyist budget, I'd check out www.respower.com when your needs get beyond what you can do with your own computer. They've got a subscription deal for 20 USD a month, which is incredibly cheap.
- Deadline(tm) Renderfarm

- Most people don't realize it, but there is a great renderfarm software that supports Blender called Deadline. It actually has 2 free render nodes. It is a pay software but they allow you to have it for free and give the ability to use up to 2 render nodes. It's great software and its really easy to use. Nothing like free software to help in the littlest of ways.
- Deadline(tm) Renderfarm Supports Blender with Two Free Render Nodes

- Most people don't realize it, but there is a great renderfarm software that supports Blender called Deadline. It actually has 2 free render nodes. It is a pay software but they allow you to have it for free and give the ability to use up to 2 render nodes. It's great software and its really easy to use. Nothing like free software to help in the littlest of ways.
Distributed Computing- renderfarms to hire
network.com 
- Render Planet

- Global Rendering-Farm

- bullyrender.com

- BullyRender is a fast, inexpensive render farm designed for Blender, the open source 3D modelling, animation and rendering program
- BullyRender rents computing power at a low rate. That's why it costs to little. When you upload a render job, the render farm software will decide how many computers it needs to render it, then request that they be rented. That's why BullyRender is so fast. A traditional render farm has a set number of nodes, lets say 500. When all 500 nodes are busy and a new job is submitted that job has to wait or the render jobs currently running have to slow down to make room for the new job. If BullyRender is running with 500 nodes and a new job is submitted, it might request and additional 50 nodes so it can finish all the jobs on time. When the traditional render farm isn't using all 500 nodes, the unused nodes still contribute to the cost to run the farm. That means higher prices for everybody. BullyRender simply releases unused nodes and stops paying for them. That keeps the cost low. It's the best of both worlds.
- set up with php, runs over http!
- Poll: Render Farm Poll

- final price would be somewhere around 10 - 15 cents per GHz-Hour,
- Status:
- I currently have a small proof of concept running that could be ramped up to a secure, multi-user environment.
- network render programs
- articles
- clustering
- Free rendering on 250-CPU Grid

- drqueue


- DrQueue distributes and manages scripts allowing virtually any batch process to be managed across one or more clusters from within a single application.
- DrQueue is a powerful open source distributed render farm manager, used for a range of applications across the visual effects industry and for general batch processing jobs in science, engineering and finance.
- User Forums

- Mailing Lists

- Documentation
- Features
- DrQueue supports mixed platform clusters and also mixed processor architectures.
- script generators covering the major render engines and general batch processing applications
- Including support for Blender
- webinterface
- Python API
- includes python bindings that provide you with a
complete set of calls, object and data types to
create all kind of tools,
- Yadra

- Farmerjoe

- Farmerjoe is a distributed rendering system for Blender, it does both frame based distribution and bucket based (single frame) distribution, it has a web gui and is fairly easy to set up IMHO :)
- Farmerjoe is designed to have no install for render slaves.
- Farmerjoe features a BPY gui script to submit jobs from blender
- Also there is a web appserver which allows you to check on jobs as they render.
- Documentation


- NetworkRender

- a pair of scripts to allow network rendering completely from within Blender, no need to set up a renderfarm or to configure anything: just run Render->Client within Blender on one computer and Render->Server within Blender on one or more other computers. There's no need even to start them at the same time: the client will use any server that announces itself when it comes available
Features
* Zero configuration for the enduser
* Distributed rendering of animation frames
* Distributed rendering of large still pictures
* Easy to add/remove (extra) servers
- G3dviewer


- G3DViewer is a 3D file viewer for GTK+ supporting a variety of file types:
- * 3D Studio (.3ds, .prj)
- * LightWave (.lw, .lwb, .lwo)
- * Alias Wavefront (.obj)
- * Impulse TurboSilver / Imagine (.iob)
- * AutoCAD (.dxf)
- * Quake II Models (.md2)
- * Quake III Models (.md3) (new in 0.2.99.1)
- * Neutral File Format (.nff)
- * 3D Metafile (.3dmf, .3mf, .b3d)
- * Caligari TrueSpace Objects (.cob)
- * Quick3D Objects & Scenes (.q3o, q3s)
- * VRML 1.0 files (.wrl, .vrml) (new in 0.1.1, still buggy)
- * AC3D objects (.ac, .acc) (new in 0.1.99.1)
- * LeoCAD Models (.lcd) (new in 0.2.99.1)
- * Racer car models (.ar, .dof) (new in libg3d 0.0.5, not really complete)
- * Ultimate Stunts car models (.glb) (new in libg3d 0.0.5)
- * VDrift car models (.joe, .car) (new in libg3d 0.0.5)
- Debian APT repository

- Example models

- Until the .blend import plugin is ready (I plan to do one some time) you should try the .obj files.
- bvhplay

- a free, open-source BVH animation player
- bvh files are motiocapture data files.