cont = GameLogic.getCurrentController() #define Sensors fwd = cont.getSensor("fwd") left = cont.getSensor("left") right = cont.getSensor("right") back = cont.getSensor("back") jump = cont.getSensor("jump") isGrounded = cont.getSensor("isGrounded").isPositive() #define Actuator(s) Move = cont.getActuator("Movement") #define speed variables Speed = 0.09 LR = 0 FB = 0 up = 0 #Events... if fwd.isPositive(): FB = -Speed elif back.isPositive(): FB = Speed if left.isPositive(): LR = -Speed elif right.isPositive(): LR = Speed if isGrounded: if jump.isPositive(): up = 150 Move.setDLoc(FB, LR, 0.0, True) Move.setForce(0.0,0.0,up, True) GameLogic.addActiveActuator(Move, True)