Danny Hope – project stories

Some common project ingredients

In every project the goal is to create a site or tool that works well by learning as much as possible about the users' behaviour. The end result should be comfortable and compelling for users to work with, whilst also serving the clients' best interests.

Each project process is somewhat different, but these are some of the ingredients you might find in the work I do:

The case studies that follow show how these ingredients were used in recent projects.


Project story 1 Plant Press: A gardening and plants retail site with a complex search issue

The project’s outcome

Together with a UX research specialist I created designs and wireframes for faceted navigation in place of the advanced search system that the client thought they might need. These changes make searching for and buying plants a much more compelling experience for the user.

The new navigation accurately and intuitively reflects the way gardeners search and behave when looking for specific plants and supplies. The system is now also more capable of delivering the right search results for the gardeners’ needs.

Giving the client much more successful SEO was also an incidental outcome of the project.

What Plant Press wanted

The process  

1
Desk research
2
Target audience interviews
3
Competitor site analysis
4
Result prioritisiation
5
Developed faceted navigation system
6
Wireframes
  1. A UX researcher and I collaborated; we conducted competitor website analysis and other desk research
  2. We conducted target audience interviews: recruiting gardeners and questioning them on community and buying behaviours
  3. Based on the discoveries made, we tested them on 3rd party sites
  4. We prioritised the results and determined the key factors that gardeners’ choices were based on
  5. We developed an easy-to-use faceted navigation system
  6. We produced wireframes to be used by visual designers and developers




Initial idea Considering formatting rules Thinking about duplicate categories Starting point for visual design

Project story 2 Teachable: Improving user motivation to give feedback and rate downloadable classroom materials

The project’s outcome

The client now has a well-formulated strategy for gathering valuable feedback from users, based on sound thinking and research into their behaviour. The client is now also able to classify its users according to their level of involvement in the site, which helps them to clarify their processes. The first iteration is now complete, and structured so that subsequent iterations on the site can happen efficiently. This is an ongoing project.

What Teachable wanted

The process

1
Developed user types
2
Discovery workshop
3
Wireframing
4
Implementation by client
  1. Ground work: I developed a matrix of user types based on raw materials provided by the client. This rationalised the users and redefined the terminology the client was using, in order to make the process simpler. I also identified the gaps in thinking in initial wireframes provided by the client.
  2. Discovery workshop and sketching: Using hands-on paper-based sketching with stick-notes and colour coding, the client and I worked together (in a way that made design accessible to the client) so that the website priorities could be defined, and key ideas could be expressed.
  3. Wireframing: I produced a tidy rationalisation of the workshop sketches with annotations, tweaks and amends ready for the visual designer to use, and so that the developer could implement the ideas easily. 
  4. The client is currently implementing the design.




Defining user types Showing school chooser states Simplified header, new footer
New interface promoting feedback

Project story 3 Taykt: Simplifying a complex concept and making it attractive for users to sign-up

The project’s outcome

The site concepts became significantly easier to understand for users, and more inviting to ‘get stuck in’ and start using the tool that the site was offering. Together with a copywriter, we made the sign-up process ultra-easy and attractive for users, removed unnecessary stages and found ways to increase their motivation to ‘get started’.

What Taykt wanted

The process

1
Initial user testing 
2
Site flow analysis
3
Refined the language
4
Refined flow
5
Implementation by client
6
Validiation
  1. Before doing anything, initial user testing on the site made it clear that people ‘weren’t getting the concept’
  2. I mapped the flow of the site and sign-up and re-ordered the stages, merging the sign-up with the explanation, allowing users to ‘get stuck in’
  3. Together with a copywriter we refined the language used to describe the concept and made it much more understandable
  4. We found ways to increase motivation, by removing unnecessary steps that hindered the users from getting started
  5. I made design recommendations which were implemented
  6. (weeks later) I conducted think-aloud sessions with users (I also made further recommendations, some of which have now been implemented)
Collaborating with the copywriter New homepage layout and copy Mapping & optimising user flows Explaination of improved user flow Refined homepage layout

About me

I’m a UX consultant; a specialist in interaction design and product development for web applications.

Here are some facts you might like to know about my work:

Endorsements

“Danny is a practical and clear thinker and communicator: his work is based on real-life practice, collaboration, debate and extensive reading. He works in carefully considered iterations towards creating a ‘finished thing’ – always with the aim of making sure users are getting what they need from a site; he’s not afraid to debate client or collaborators’ ideas if he thinks it will get in the way of the users’ mission. His method is very healthy, he has a very hands-on way of figuring stuff out that’s playful and accessible. He always works with a strong sense purpose.”

— Ellen de VriesThe Copy House.net

“Danny is one of my favourite people to work with on a UX project: he's the most knowledgeable interaction designer I know, and he always goes the extra mile for a project.” July 1, 2009

— Ben Sauer, User Experience Designer, Freelance

“Danny's energy for user experience is phenomenal. It's that same energy that instigated Brighton UX Group. His knowledge & continual acquisition of knowledge in the holistic, as well as hands-on practice of UX enforce his options which he communicates extremely well, to the benefit of any team and their projects. Without hesitation, I'd recommend Danny.” May 1, 2009

— Dave Stone, Co-founder, Dash Labs

“I worked in collaboration with Danny on a project proposal, pitch and delivery. Danny's role was as the design, usability and accessibility expert. We achieved great results, and I look forward to working with Danny again.” May 13, 2008

— Richard DallawayFounder, Taykt


Contact details and web references

16 Second Avenue
Brighton & Hove
East Sussex
BN1 3PS UK

+44 (0)7595 226 792

Document status

This document was last updated on Monday, 4 July, 2011 2:09 PM

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